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June 6th, 2006, 12:11 AM
#1
Inactive Member
Okay, Round Two..
I tried to take the best or your suggestions and merge them into Version 2.
Please note the order is different. I tried to follow a more logical flow.
Be careful to re-read ALL the rules since some changes are minor.
Again, any feedback is appreciated.
My hope is that we can find a set of rules that are simple, yet comprehensive and fair. Then post them on the new web site.
LDK Guild Rules Version 2
I. GENERAL
1. These rules are guidelines to help players understand what is expected of them as members of The Legendary Dark Knights Guild.
2. The official Guild Rules and official List of Guild Officers shall be posted on the LDK web site.
3. Each Guild Officer and Leader shall have a current printed copy of the Guild Rules in case the website is inaccessible.
4. These rules become the official Guild Rules once approved by a unanimous vote of the Guild Officers and Guild Leader. Any change or amendment to these rules must be approved by a majority of the Guild Officers and Leader.
II. GUILD MEMBERSHIP CRITERIA
1. At least one Guild Officer shall interview each prospective new member.
2. The interview will be based on a list of questions available to the Guild Officers.
3. Minimum level for membership is 50. Exceptions can be made if a majority of Guild Officers agree.
4. Only the prospective member?s main character can become a member. Exceptions can be made if a majority of Guild Officers agree.
5. The ?inviting? Guild Officer will post the probation start date in the public notes section of the Guild window, and send a ?Welcome? announcement to the Guild.
6. The prospective member will be placed on a 30-day probationary period and is expected to follow the Rules of Conduct and encouraged to participate in Guild raids and groups during this period.
7. At the end of the probationary period, permanent Guild membership will be given if a majority of Guild Officers agree.
8. Each Guild member must designate one character to be his/her main character.
9. A Guild member may designate a new main character providing the old main character remains in the Guild.
10. Membership of alternate characters of all Guild members may be granted at any level without majority Guild Officer vote.
III. RULES OF CONDUCT
1. Every member of the LDK Guild is a representative of the Guild and must demonstrate good sportsmanship, consideration, and respect to every EQ player. Do not participate in any action that would reflect negatively on the LDK Guild image.
2. Do no beg for money or items from Guild or non-Guild players.
3. Do not ask Guild members for power leveling (PL).
4. Do not use the ?ANONYMOUS? tag. It hides your Guild label and your location from the Guild. Use the ?ROLEPLAY? tag if you wish to remain anonymous to non-Guild players.
5. Do not use profanity in any form in any chat channel.
6. Do not deliberately Kill Steal (KS) other groups or players.
7. Do not deliberately train or interfere with other groups or players.
8. Do not confront or exchange verbal blows with a Guild member. Should there be a conflict or complaint against a fellow Guild member, immediately contact a Guild Officer via in-game email, tell, or RL email. The Guild Officer(s) will evaluate the situation and determine the course of action to be taken against the offending member.
9. Infraction of these rules may result in a ?Formal Warning? by a Guild Officer, or possibly termination of membership from the Guild of the member?s main and all alternate characters.
IV. GUILD ROSTER
1. The official Guild Roster is the in-game roster on the Guild window. An unofficial roster may be posted on the Guild website.
2. All main characters and alternate characters will be included on the roster. However, EVERY alternate character will show the main?s name in the Public Notes section.
3. Characters that are inactive for 3 months shall have ?Inactive? placed in the Public Notes. Exceptions will be made for alternates if the main has been active in the last 3 months.
4. Characters inactive for 6 months shall be removed from the roster. Exceptions will be made for alternates if the main has been active in the last 6 months.
5. If a character has been inactive for 6 months and that character has consistently followed the high standards of the Guild then, by agreement of a majority of Guild Officers, that character shall be considered a ?Legend? of the Legendary Dark Knights. The term ?Legend? shall be put in the Public Note for that character.
6. If a character notifies a Guild Officer that they will be absent from the game for an extended time, then ?Absent until (date)? shall be put in the Public Note section of that players main character. In case the member does not return by the (date), the (date) shown will be considered the latest playing date and the rules for inactive characters/roster removal will start.
7. When a Guild member?s main character leaves the Guild (but not the game), all alternate characters will be removed from the Guild as well. Exceptions will be made if a majority of Guild Officers agree.
V. GUILD RAIDS
1. Raid attendance is encouraged but NOT mandatory.
2. Raid dates, times, and locations for scheduled raids will be posted on the Guild web site.
3. The next scheduled raid date, time, and location will be posted in the GMOTD at least 3 days ahead of time. Second and third choices may be mentioned.
4. The Raid Leader shall designate a LC (Loot Consul). ONLY the LC shall announce what item is available, when to roll on it, and who won the item. All rolls before that announcement shall be invalid. If no Loot Consul is appointed, the Raid Leader shall act as Loot Consul.
5. Unless otherwise stated, rolling on an item shall be RANDOM 1-101, with high roll winning. In case of a tie, the tying parties, and ONLY the tying parties, shall re-roll until a winner is determined.
6. Winning loot on a previous roll during the Raid shall disqualify members from rolling on other items unless the Loot Consul decides otherwise.
7. Loot for a member?s specific quest becomes the property of that member once it drops.
8. Raid loot dropped that is NOT for a specific member shall be distributed as per these rules, in this order:
A. The Loot Consul can decide for the good of the guild that an item shall not be rolled on but given to a specific guild member.
B. Guild members in the raid can claim an item if the character in the raid can use the item. Multiple claims are settled by random roll as per Guild rules.
C. Guild members in the raid can claim an item for an alternate providing the Loot Consul approves. Multiple claims are to be settled by random roll as per Guild rules.
D. The item shall be deposited in the Guild bank.
E. Non-guild players can claim an item providing the character in the raid can use the item. Multiple claims are to be settled by random roll as per Guild rules.
F. If a non-guild player in the raid cannot use the item for their current character, then they can claim it for an alternate providing the Loot Consul agrees. Multiple claims are to be settled by random roll as per Guild rules.
G. If the item is not claimed by any of the above then, at the discretion of the Loot Consul, any Guild member not in the raid may claim the item.
VI. GUILD BANK
1. Each Guild Officer shall be a Guild Banker.
2. Items in the Guild bank shall be available to Guild members at the discretion of any of the Guild?s bankers.
3. Any disagreement among the Guild Bankers about item disbursement shall be settled by a vote?majority rules. However, if there is a tie, Guild Leader shall cast the tie-breaking vote.
4. Members on probation cannot remove items from the Guild bank.
5. Overflow from the Guild bank can be put on Trader characters approved by the Guild Bankers.
VII. GUILD OFFICERS
1. There shall be a minimum of five (5) Guild Officers. An odd number (in order to break tie votes) is recommended but not required.
2. Guild Officers need not be the member?s main character.
3. Candidates need a majority approval of the Guild Officers before being presented to the Guild Leader for induction.
4. Duties of the individual Guild Officer shall be determined by the Guild Officers.
5. Removal of a Guild Officer is determined by the majority of Guild Officers and Leader.
VIII. GUILD LEADER
1. The Guild Leader shall serve until the member resigns the position.
2. Selection of a new Guild Leader is determined by the Guild Leader with approval of a majority vote of Guild Officers. This includes any co-leaders.
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June 6th, 2006, 01:03 AM
#2
Inactive Member
I think it sounds fair. Im not an officer so I guess I don't really have to worry much about it, I just have to be a good kitty and follow directions.
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June 6th, 2006, 01:33 AM
#3
Inactive Member
I'll follow around, I still think the lvl 50 as new req its a big boost and should be left at 40 ... 50 for raids. just imo.
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June 6th, 2006, 02:41 AM
#4
Inactive Member
Here's just me being nitpicky because I just want to be extra sure on stuff!
7. At the end of the probationary period, permanent Guild membership will be given if a majority of Guild Officers agree.
Maybe I'm dumb for asking this buut..this still means we are able to decide ahead of time, if it's blatant and we vote, agree, and so on, on booting a new member before their probation is up..right? (If this is true then you should put in that we can do this.)
9. Infraction of these rules may result in a ?Formal Warning? by a Guild Officer, or possibly termination of membership from the Guild of the member?s main and all alternate characters.
To explain the "possibly" you should put in an example so members know they're not going to get booted if they say one bad word or something minor like that..or perhaps that would make it too wordy..it's up to you.
One suggested reading: Infraction of these rules may result in a ?Formal Warning? by a Guild Officer, or possibly termination of membership from the Guild of the member?s main and all alternate characters (Example: Excessive use of foul language in channels after warnings have been given may result in disbanding.)
*** 6. Winning loot on a previous roll during the Raid shall disqualify members from rolling on other items... ***
Mumadil and Edi I think both suggested having a rule that winning Raid Encounter loot would disqualify that person from randoming on the next raid. I think this would improve loot circulation, maybe. (Disqualifying them from only one raid, though, IMO).
8. Raid loot dropped that is NOT for a specific member shall be distributed as per these rules, in this order:
Once again just being picky, though, I think you need to specify the types of items dropped as NO DROP or droppable..maybe even separate the letters into "NO DROP loot" and "Droppable loot" categories. Here's an example of one of the letters needing clarification: D. The droppable items shall be deposited in the Guild bank.
2. Guild Officers need not be the member?s main character.
My Suggested reading: "Guild Officers are recommended to be their main character. Exceptions can be made with majority vote of the other Officers and Guild Leader." or some such. Once again I don't really want to see someone's level 1 trader or never played alt be an officers..that's silly.
4. Members on probation cannot remove items from the Guild bank
Should read "Members on probation cannot remove items from the Guild bank, unless Bankers decide otherwise." perhaps..just want to be able to show we've got flexibility on rules like these and that they're not going to be alienated for being probationary members.
......
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Wooohoo! This was a huge improvement on the first one. =) I beg forgiveness for being so picky picky and once again thanks for getting the editing of the rules started to begin with Con..
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June 7th, 2006, 01:33 AM
#5
Inactive Member
Thx for great feedback. Here are my replies:
Kerrir:
-Level 50: Note that only a majority of officers needed for exception and not leaders vote. Should be easier for below 50 to get in.
Kayeotic:
-Agree. Before or end of probation. Will change.
-Agree. Will state something like "multiple infractions will result in ...". That way, it is kinda left to the officers descretion as to what is multiple.
-Win will disqualify. Exceptions can be made by Loot Consul. Will change to read something about "cannot win drops in the raid".
-No Drop Items can be MQ'able. I did not want to get into Drop/No Drop and MQ/not MQ issues. Left it pretty much up to Loot Consul.
-Ummm. Dont believe level 1 trader would be appointed officer. I just did not think majority officers approval needed for an officer to have a new main. Alt will work fine as an officer because it is the same PLAYER behind both characters.
-Agree. Will modify rule so probation members can loot guild bank IF a banker approves.
Gonna start on Version 3. hehe
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June 7th, 2006, 11:05 AM
#6
Inactive Member
I am sleepy ... eitherway, okies!
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June 7th, 2006, 06:52 PM
#7
Inactive Member
Hi folks!
Looks good Conred.
I'd like to suggest some different wording for loot distribution.
A small officers meeting concluded the following as far as guidelines for loot and loot counsel.
When an item first drops these are the steps we would/could follow to determine where it belongs...by means of eliminating the players that it shouldnt go to and randoming, when the eliminations are done...
1) eliminate the class/races that cant use it (obviously)
2) eliminate the raiders who have a similar item that is better (obviously)
3) eliminate alts
4) eliminate nonguildees (exception: regular raid attendees..see #6)
5) eliminate raiders who have looted an item already this raid (exception: see #7)
6) eliminate raiders who have attended less than 2 raids in past month (this shall include impromptu raids) (nonguildees who Have attended raids frequently, may not be eliminated in step 4). We will most likely NOT keep detailed records of attendance, but will make this decision based on the overall feeling of the loot counsel.
7) Add a raider who has previously received an item this raid, but who is active and needs this item, for the benefit of LDK (determined by loot counsel).
It should be noted, that at any time during the elimination process, loot counsel may stop the eliminating, and call for a random from the remaining uneliminated members who want the item. Also, step 5 might need worded better, in order to get past this elimination step, you dont necesarily need to have attended 2 raids in the past month, just to have better attendance than the other raiders left to choose from...ie the loot counsel will choose where the line is drawn..(1 raid in past month? 2? 3 in six months?)..the cutoff point will be determined by loot counsel, in order to eliminate some raiders from the random.
Players left 'in' after the elimination steps will random for the item.
*note imo all droppable items shall be looted by main looter and loot distribution take place outside of raid, if you need a droppable item that fell, merely ask the looter and you will be informed of its status (how many requests have come for it), often resulting in just recieving the item. Droppable items with multiple requests shall be distributed via the guidelines above in a timely fashion.
.....I probably missed something ;P
Anyways thanks for all this effort conred, ldk needs a bit more structure and i think this will go quite a ways to improving our status.
Thanks,
Ediena
PS. we need some input on exactly whom the loot counsel should be. Personally i like the idea of 3 officers and 2 random raiders (chosen at raid start, different each week/raid)
PPS. I dont think all officers need to be bankers, but I dont expect it matters much /shrug.
PPPS. we must ask ourselves, why do we need required level? I still see no reason to raise it from 40 to 50; the level of a charactar shows little or nothing about that charactars abilities.
<font color="#a62a2a"><font size="1">[ June 07, 2006 03:55 PM: Message edited by: Elatetrout ]</font></font>
<font color="#a62a2a"><font size="1">[ June 07, 2006 04:01 PM: Message edited by: Elatetrout ]</font></font>
<font color="#a62a2a"><font size="1">[ June 07, 2006 04:05 PM: Message edited by: Elatetrout ]</font></font>
<font color="#a62a2a" size="1">[ June 07, 2006 04:17 PM: Message edited by: Elatetrout ]</font>
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June 8th, 2006, 12:17 AM
#8
Inactive Member
Thx for your input, Edi. I will post my comments in the start of Version 3. That should be up tonight.
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